关于我
About
毕业于英国约克大学人机交互(MSc HCIT),留英期间赴欧洲多地研学汽车文化,修习 CDS 交通工具设计学院课程,接触奥迪、理想、沃尔沃等设计师的一线思维。
在 猎豹移动集团(EasyClaw)参与 AI Agent 核心产品演进,独立开发「星辰 AI Agent」覆盖 6 条业务线;设计「龙虾社区」促进用户沉淀自动化方案。
本科阶段创立三个大型组织,主导四个广东省级竞赛奖项。相信最好的产品,是让人感觉不到技术存在的那种。
Pursuing an MSc in Human-Centred Interactive Technologies at the University of York (ranked 17th in the UK). Travelled across Europe exploring automotive culture and completed a vehicle design programme at CDS — studying under former Audi, Li Auto, and Volvo designers.
At Cheetah Mobile Group (EasyClaw), led core AI Agent product development, independently delivering "Xingchen AI Agent" across 6 business lines; designed "Lobster Community" to drive automation workflow sharing.
Founded three large student organisations during undergrad; led projects earning four Guangdong provincial awards. I believe the best products are the ones where the technology becomes invisible.
工作 & 项目
Experience
- 参与 EasyClaw 产品演进,重点负责 AI Agent 自动化工作流设计与能力抽象,推动产品从功能性向易用性升级
- 设计并迭代多类用户任务自动化方案(自动化增长运营、跨平台操作),沉淀可复用 Workflow 模板
- 独立完成「星辰 AI Agent」开发,覆盖 6 条业务线,强化 AI 主动服务与多任务处理能力
- 设计 AI Agent 使用与分享社区「龙虾社区」,促进用户沉淀自动化方案与使用习惯
- Drove AI Agent capability advancement with focus on workflow design and capability abstraction, shifting the product from functional to easy-to-use
- Designed and iterated multiple user task automation solutions; consolidated reusable Workflow templates across platforms
- Independently delivered "Xingchen AI Agent" end-to-end, covering 6 business lines, enhancing proactive AI service and multi-task handling
- Designed "Lobster Community" — an AI Agent sharing platform — to drive user retention and automation habit formation
- 构建用户问卷体系,调研用户明确核心功能:地图导航、兴趣点推荐、活动提示
- 引入游戏化机制:签到奖励、探索成就系统,设计以「任务驱动」和「探索成就」为核心的界面
- 引入行为动机设计原则,提升用户在城市探索中的沉浸感
- 组织并参与用户测试,收集反馈进行迭代优化
- Designed a user survey framework to identify core features: map navigation, POI recommendations, and event alerts
- Introduced gamification mechanics — check-in rewards and exploration achievements — grounded in BJ Fogg's behaviour model
- Applied behavioural motivation design principles to deepen user immersion in city exploration
- Organised and facilitated two rounds of usability testing; iterated design based on feedback
- 设计对话式交互流程,结合人机交互原理优化问诊路径,降低使用门槛
- 基于医疗知识图谱与决策树算法,构建导诊问卷逻辑,推荐精准度提高 85%
- 撰写商业计划书,设计高质量 PPT,主导项目路演清晰传达产品价值
- Designed a conversational interaction flow using HCI principles to simplify the triage pathway and lower barriers for elderly users
- Built triage logic with a medical knowledge graph and decision tree algorithm, improving recommendation accuracy by 85%
- Authored the business plan and led project pitches, effectively communicating product value to competition judges
- 分析现有轿车外观,提炼设计趋势和用户偏好,确定设计方向,注重 Package 保证可行性
- 利用草图、PS 等工具展现车辆外形,注重线条流畅性与现代感
- 每日 14 小时练习,多次设计迭代,完成一辆四门轿车外观及内饰设计
- Analysed existing sedan designs, extracted trends and user preferences, and validated Package feasibility
- Used sketching and Photoshop to develop vehicle forms with emphasis on line fluidity and modern aesthetics
- 14 hours of daily practice; completed multiple design iterations to deliver a full four-door sedan exterior and interior
教育背景
Education
YORK
of York
人机交互 · 硕士
欧洲多地研学汽车文化
研究 AI 出行应用,实践产品开发项目
Research travel across Europe exploring automotive culture
AI mobility applications · product development practice
GZHU
University
广州大学华软软件学院
Huaruan Software Institute, GZHU
四个广东省级竞赛奖项
创立三个大型学生组织
Four Guangdong provincial competition awards
Founded three large student organisations